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Radeon HD 3870 1GB vs Radeon HD 7750

Intro

The Radeon HD 3870 1GB features core speeds of 775 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 7750, which makes use of a 28 nm design. ATi has set the core frequency at 800 MHz. The GDDR5 RAM works at a speed of 1125 MHz on this specific model. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Radeon HD 3870 1GB 106 Watts
Difference: 51 Watts (93%)

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should perform the same. (explain)

Texel Rate

The Radeon HD 7750 is a lot (more or less 106%) better at AF than the Radeon HD 3870 1GB. (explain)

Radeon HD 7750 25600 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 13200 (106%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 7750 is a better choice, but not by far. (explain)

Radeon HD 7750 12800 Mpixels/sec
Radeon HD 3870 1GB 12400 Mpixels/sec
Difference: 400 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 1GB Radeon HD 7750
Manufacturer ATi ATi
Year Nov 19, 2007 February 2012
Code Name RV670 XT Cape Verde Pro
Fab Process 55 nm 28 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 3.0 x16
Memory 1024 MB 1024 MB
Core Speed 775 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1125 MHz 1125 MHz
Unified Shaders 320(64x5) 512
Texture Mapping Units 16 32
Render Output Units 16 16
Bus Type GDDR4 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2
Power (Max TDP) 106 watts 55 watts
Shader Model 4.1 5.0
Bandwidth 72000 MB/sec 72000 MB/sec
Texel Rate 12400 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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