Compare any two graphics cards:
Radeon HD 3870 1GB vs Radeon HD 7750
IntroThe Radeon HD 3870 1GB features core speeds of 775 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon HD 7750, which makes use of a 28 nm design. ATi has set the core frequency at 800 MHz. The GDDR5 RAM works at a speed of 1125 MHz on this specific model. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same bandwidth, so in theory they should perform the same. (explain) Texel RateThe Radeon HD 7750 is a lot (more or less 106%) better at AF than the Radeon HD 3870 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 7750 is a better choice, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
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