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Radeon HD 4850 512MB vs Radeon HD 7750

Intro

The Radeon HD 4850 512MB comes with a clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 7750, which has GPU clock speed of 800 MHz, and 1024 MB of GDDR5 RAM set to run at 1125 MHz through a 128-bit bus. It also features 512 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 55 Watts (100%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7750 should theoretically be a bit better than the Radeon HD 4850 512MB in general. (explain)

Radeon HD 7750 72000 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 8448 (13%)

Texel Rate

The Radeon HD 7750 is a small bit (about 2%) better at AF than the Radeon HD 4850 512MB. (explain)

Radeon HD 7750 25600 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 600 (2%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 7750 is the winner, by a large margin. (explain)

Radeon HD 7750 12800 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 2800 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 512MB Radeon HD 7750
Manufacturer ATi ATi
Year Jun 25, 2008 February 2012
Code Name RV770 PRO Cape Verde Pro
Fab Process 55 nm 28 nm
Bus PCIe 2.0 x16 PCIe 3.0 x16
Memory 512 MB 1024 MB
Core Speed 625 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 993 MHz 1125 MHz
Unified Shaders 800(160x5) 512
Texture Mapping Units 40 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2
Power (Max TDP) 110 watts 55 watts
Shader Model 4.1 5.0
Bandwidth 63552 MB/sec 72000 MB/sec
Texel Rate 25000 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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