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GeForce GTS 250 1GB vs Radeon HD 7750

Intro

The GeForce GTS 250 1GB features a clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also features a 256-bit memory bus, and makes use of a 65/55 nm design. It features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 7750, which makes use of a 28 nm design. ATi has clocked the core speed at 800 MHz. The GDDR5 memory is set to run at a speed of 1125 MHz on this particular card. It features 512 SPUs as well as 32 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 90 Watts (164%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7750 should be 2% faster than the GeForce GTS 250 1GB overall, due to its greater data rate. (explain)

Radeon HD 7750 72000 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 1600 (2%)

Texel Rate

The GeForce GTS 250 1GB will be much (about 85%) faster with regards to anisotropic filtering than the Radeon HD 7750. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 21632 (85%)

Pixel Rate

The Radeon HD 7750 should be a bit (approximately 8%) more effective at AA than the GeForce GTS 250 1GB, and able to handle higher resolutions better. (explain)

Radeon HD 7750 12800 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 992 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 1GB Radeon HD 7750
Manufacturer nVidia ATi
Year March 3, 2009 February 2012
Code Name G92a/b Cape Verde Pro
Fab Process 65/55 nm 28 nm
Bus PCIe x16 2.0 PCIe 3.0 x16
Memory 1024 MB 1024 MB
Core Speed 738 MHz 800 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1125 MHz
Unified Shaders 128 512
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.1 OpenGL 4.2
Power (Max TDP) 145 watts 55 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 72000 MB/sec
Texel Rate 47232 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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