Compare any two graphics cards:
GeForce GTS 250 1GB vs Radeon HD 7750
IntroThe GeForce GTS 250 1GB features a clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also features a 256-bit memory bus, and makes use of a 65/55 nm design. It features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon HD 7750, which makes use of a 28 nm design. ATi has clocked the core speed at 800 MHz. The GDDR5 memory is set to run at a speed of 1125 MHz on this particular card. It features 512 SPUs as well as 32 TAUs and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7750 should be 2% faster than the GeForce GTS 250 1GB overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTS 250 1GB will be much (about 85%) faster with regards to anisotropic filtering than the Radeon HD 7750. (explain)
Pixel RateThe Radeon HD 7750 should be a bit (approximately 8%) more effective at AA than the GeForce GTS 250 1GB, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
|
Comments
Be the first to leave a comment!