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Radeon HD 3870 1GB vs Radeon HD 5770

Intro

The Radeon HD 3870 1GB has a clock frequency of 775 MHz and a GDDR4 memory frequency of 1125 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

Compare all of that to the Radeon HD 5770, which features a core clock speed of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 1GB 106 Watts
Radeon HD 5770 108 Watts
Difference: 2 Watts (2%)

Memory Bandwidth

In theory, the Radeon HD 5770 should be a little bit faster than the Radeon HD 3870 1GB in general. (explain)

Radeon HD 5770 76800 MB/sec
Radeon HD 3870 1GB 72000 MB/sec
Difference: 4800 (7%)

Texel Rate

The Radeon HD 5770 will be quite a bit (about 174%) faster with regards to anisotropic filtering than the Radeon HD 3870 1GB. (explain)

Radeon HD 5770 34000 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 21600 (174%)

Pixel Rate

The Radeon HD 5770 is a bit (approximately 10%) faster with regards to full screen anti-aliasing than the Radeon HD 3870 1GB, and should be able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 5770 13600 Mpixels/sec
Radeon HD 3870 1GB 12400 Mpixels/sec
Difference: 1200 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 1GB Radeon HD 5770
Manufacturer ATi ATi
Year Nov 19, 2007 October 13, 2009
Code Name RV670 XT Juniper XT
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 775 MHz 850 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1125 MHz 1200 MHz
Unified Shaders 320(64x5) 800(160x5)
Texture Mapping Units 16 40
Render Output Units 16 16
Bus Type GDDR4 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 106 watts 108 watts
Shader Model 4.1 5.0
Bandwidth 72000 MB/sec 76800 MB/sec
Texel Rate 12400 Mtexels/sec 34000 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 13600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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