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GeForce GTS 250 512MB vs Radeon HD 7750

Intro

The GeForce GTS 250 512MB has core speeds of 738 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon HD 7750, which has core clock speeds of 800 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 memory. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 90 Watts (164%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7750 will be 2% faster than the GeForce GTS 250 512MB in general, due to its higher data rate. (explain)

Radeon HD 7750 72000 MB/sec
GeForce GTS 250 512MB 70400 MB/sec
Difference: 1600 (2%)

Texel Rate

The GeForce GTS 250 512MB should be much (about 85%) faster with regards to texture filtering than the Radeon HD 7750. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 21632 (85%)

Pixel Rate

The Radeon HD 7750 should be a bit (about 8%) more effective at anti-aliasing than the GeForce GTS 250 512MB, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 7750 12800 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 992 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 512MB Radeon HD 7750
Manufacturer nVidia ATi
Year March 3, 2009 February 2012
Code Name G92a/b Cape Verde Pro
Fab Process 65/55 nm 28 nm
Bus PCIe x16 2.0 PCIe 3.0 x16
Memory 512 MB 1024 MB
Core Speed 738 MHz 800 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1125 MHz
Unified Shaders 128 512
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.1 OpenGL 4.2
Power (Max TDP) 145 watts 55 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 72000 MB/sec
Texel Rate 47232 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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