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Radeon HD 6750 vs Radeon HD 7750


Intro

The Radeon HD 6750 has a clock frequency of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It features 720 SPUs, 36 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 7750, which uses a 28 nm design. AMD has set the core speed at 800 MHz. The GDDR5 memory is set to run at a speed of 1125 MHz on this model. It features 512 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Radeon HD 6750 86 Watts
Difference: 31 Watts (56%)

Memory Bandwidth

In theory, the Radeon HD 7750 is 13% quicker than the Radeon HD 6750 overall, due to its higher data rate. (explain)

Radeon HD 7750 72000 MB/sec
Radeon HD 6750 64000 MB/sec
Difference: 8000 (13%)

Texel Rate

The Radeon HD 6750 should be just a bit (more or less 2%) more effective at AF than the Radeon HD 7750. (explain)

Radeon HD 6750 26100 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 500 (2%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 7750 is the winner, but only just. (explain)

Radeon HD 7750 12800 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 1200 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6750

Radeon HD 7750

Specifications

Display Specifications

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Model Radeon HD 6750 Radeon HD 7750
Manufacturer AMD AMD
Year January 2011 February 2012
Code Name Juniper Pro Cape Verde Pro
Memory 512 MB 1024 MB
Core Speed 725 MHz 800 MHz
Memory Speed 4000 MHz 4500 MHz
Power (Max TDP) 86 watts 55 watts
Bandwidth 64000 MB/sec 72000 MB/sec
Texel Rate 26100 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 11600 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 720 512
Texture Mapping Units 36 32
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1040 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.0 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Radeon HD 6750

Radeon HD 7750

Comments

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