Compare any two graphics cards:
Radeon HD 6850 vs Radeon HD 7750
IntroThe Radeon HD 6850 uses a 40 nm design. AMD has set the core frequency at 775 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this particular model. It features 960 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.
Compare all of that to the Radeon HD 7750, which uses a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM runs at a frequency of 1125 MHz on this card. It features 512 SPUs along with 32 TAUs and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 6850 should be 78% faster than the Radeon HD 7750 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 6850 is much (more or less 45%) more effective at anisotropic filtering than the Radeon HD 7750. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 6850 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.