Compare any two graphics cards:
Radeon HD 6570 (OEM) 2GB vs Radeon HD 7750
IntroThe Radeon HD 6570 (OEM) 2GB comes with a GPU clock speed of 650 MHz, and the 1024 MB of GDDR5 memory runs at 1000 MHz through a 128-bit bus. It also features 480 Stream Processors, 24 TAUs, and 8 ROPs.
Compare that to the Radeon HD 7750, which features a GPU core clock speed of 800 MHz, and 1024 MB of GDDR5 RAM set to run at 1125 MHz through a 128-bit bus. It also is comprised of 512 Stream Processors, 32 TAUs, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon HD 7750 should theoretically perform just a bit faster than the Radeon HD 6570 (OEM) 2GB in general. (explain)
Texel RateThe Radeon HD 7750 is a lot (more or less 64%) better at AF than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateThe Radeon HD 7750 should be much (more or less 146%) more effective at AA than the Radeon HD 6570 (OEM) 2GB, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.