Compare any two graphics cards:
Radeon HD 6570 (OEM) 2GB vs Radeon HD 7750
IntroThe Radeon HD 6570 (OEM) 2GB has core clock speeds of 650 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.
Compare all that to the Radeon HD 7750, which has GPU core speed of 800 MHz, and 1024 MB of GDDR5 RAM running at 1125 MHz through a 128-bit bus. It also is made up of 512 Stream Processors, 32 TAUs, and 16 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 7750 should be 13% quicker than the Radeon HD 6570 (OEM) 2GB overall, because of its higher data rate. (explain)
Texel RateThe Radeon HD 7750 is much (about 64%) more effective at texture filtering than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateThe Radeon HD 7750 is much (approximately 146%) more effective at full screen anti-aliasing than the Radeon HD 6570 (OEM) 2GB, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.