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Radeon HD 6570 (OEM) 2GB vs Radeon HD 7750

Intro

The Radeon HD 6570 (OEM) 2GB features a core clock frequency of 650 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It features 480 SPUs, 24 TAUs, and 8 Raster Operation Units.

Compare those specifications to the Radeon HD 7750, which comes with a core clock speed of 800 MHz and a GDDR5 memory speed of 1125 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is comprised of 512 SPUs, 32 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 2GB 50 Watts
Radeon HD 7750 55 Watts
Difference: 5 Watts (10%)

Memory Bandwidth

In theory, the Radeon HD 7750 should be 13% faster than the Radeon HD 6570 (OEM) 2GB overall, because of its higher data rate. (explain)

Radeon HD 7750 72000 MB/sec
Radeon HD 6570 (OEM) 2GB 64000 MB/sec
Difference: 8000 (13%)

Texel Rate

The Radeon HD 7750 is much (approximately 64%) better at texture filtering than the Radeon HD 6570 (OEM) 2GB. (explain)

Radeon HD 7750 25600 Mtexels/sec
Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
Difference: 10000 (64%)

Pixel Rate

The Radeon HD 7750 is much (more or less 146%) better at anti-aliasing than the Radeon HD 6570 (OEM) 2GB, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 7750 12800 Mpixels/sec
Radeon HD 6570 (OEM) 2GB 5200 Mpixels/sec
Difference: 7600 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 6570 (OEM) 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 6570 (OEM) 2GB Radeon HD 7750
Manufacturer ATi ATi
Year February 2011 February 2012
Code Name Turks Cape Verde Pro
Fab Process 40 nm 28 nm
Bus PCIe 2.1 x16 PCIe 3.0 x16
Memory 1024 MB 1024 MB
Core Speed 650 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1000 MHz (4000 MHz effective) 1125 MHz (4500 MHz effective)
Unified Shaders 480 512
Texture Mapping Units 24 32
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 50 watts 55 watts
Shader Model 5.0 5.0
Bandwidth 64000 MB/sec 72000 MB/sec
Texel Rate 15600 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 5200 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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