Join Us On Facebook

Compare any two graphics cards:
VS

Radeon HD 6570 (OEM) 2GB vs Radeon HD 7750

Intro

The Radeon HD 6570 (OEM) 2GB comes with a GPU core speed of 650 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1000 MHz through a 128-bit bus. It also is made up of 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Compare all of that to the Radeon HD 7750, which uses a 28 nm design. AMD has set the core speed at 800 MHz. The GDDR5 memory runs at a speed of 1125 MHz on this particular model. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 2GB 50 Watts
Radeon HD 7750 55 Watts
Difference: 5 Watts (10%)

Memory Bandwidth

The Radeon HD 7750, in theory, should be a bit faster than the Radeon HD 6570 (OEM) 2GB in general. (explain)

Radeon HD 7750 72000 MB/sec
Radeon HD 6570 (OEM) 2GB 64000 MB/sec
Difference: 8000 (13%)

Texel Rate

The Radeon HD 7750 is quite a bit (more or less 64%) faster with regards to texture filtering than the Radeon HD 6570 (OEM) 2GB. (explain)

Radeon HD 7750 25600 Mtexels/sec
Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
Difference: 10000 (64%)

Pixel Rate

The Radeon HD 7750 should be much (approximately 146%) faster with regards to FSAA than the Radeon HD 6570 (OEM) 2GB, and also able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 7750 12800 Mpixels/sec
Radeon HD 6570 (OEM) 2GB 5200 Mpixels/sec
Difference: 7600 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6570 (OEM) 2GB

Amazon.com

Radeon HD 7750

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 6570 (OEM) 2GB Radeon HD 7750
Manufacturer AMD AMD
Year February 2011 February 2012
Code Name Turks Cape Verde Pro
Fab Process 40 nm 28 nm
Bus PCIe 2.1 x16 PCIe 3.0 x16
Memory 1024 MB 1024 MB
Core Speed 650 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1000 MHz (4000 MHz effective) 1125 MHz (4500 MHz effective)
Unified Shaders 480 512
Texture Mapping Units 24 32
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 50 watts 55 watts
Shader Model 5.0 5.0
Bandwidth 64000 MB/sec 72000 MB/sec
Texel Rate 15600 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 5200 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree