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Radeon HD 4850 512MB vs Radeon HD 5770

Intro

The Radeon HD 4850 512MB has a core clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 5770, which features a GPU core clock speed of 850 MHz, and 1024 MB of GDDR5 memory running at 1200 MHz through a 128-bit bus. It also is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4850 512MB 30 FPS
Radeon HD 5770 30 FPS
Difference: 0 FPS (0%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 5770 74 FPS
Radeon HD 4850 512MB 61 FPS
Difference: 13 FPS (21%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 54 FPS
Radeon HD 4850 512MB 40 FPS
Difference: 14 FPS (35%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5770 68 FPS
Radeon HD 4850 512MB 55 FPS
Difference: 13 FPS (24%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 66 FPS
Radeon HD 4850 512MB 54 FPS
Difference: 12 FPS (22%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5770 70 FPS
Radeon HD 4850 512MB 59 FPS
Difference: 11 FPS (19%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 70 FPS
Radeon HD 4850 512MB 59 FPS
Difference: 11 FPS (19%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 87 FPS
Radeon HD 4850 512MB 69 FPS
Difference: 18 FPS (26%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 62 FPS
Radeon HD 4850 512MB 46 FPS
Difference: 16 FPS (35%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 28 FPS
Radeon HD 4850 512MB 24 FPS
Difference: 4 FPS (17%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5770 37 FPS
Radeon HD 4850 512MB 29 FPS
Difference: 8 FPS (28%)

Radeon HD 5770 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5770 wins overall, by 120 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5770 646 FPS
Radeon HD 4850 512MB 526 FPS
Difference: 120 FPS (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5770 108 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 2 Watts (2%)

Memory Bandwidth

In theory, the Radeon HD 5770 should be 21% faster than the Radeon HD 4850 512MB in general, due to its greater bandwidth. (explain)

Radeon HD 5770 76800 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 13248 (21%)

Texel Rate

The Radeon HD 5770 is quite a bit (approximately 36%) better at texture filtering than the Radeon HD 4850 512MB. (explain)

Radeon HD 5770 34000 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 9000 (36%)

Pixel Rate

The Radeon HD 5770 should be much (more or less 36%) more effective at anti-aliasing than the Radeon HD 4850 512MB, and also will be able to handle higher screen resolutions more effectively. (explain)

Radeon HD 5770 13600 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 3600 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 512MB Radeon HD 5770
Manufacturer ATi ATi
Year Jun 25, 2008 October 13, 2009
Code Name RV770 PRO Juniper XT
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 625 MHz 850 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 993 MHz 1200 MHz
Unified Shaders 800(160x5) 800(160x5)
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 110 watts 108 watts
Shader Model 4.1 5.0
Bandwidth 63552 MB/sec 76800 MB/sec
Texel Rate 25000 Mtexels/sec 34000 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 13600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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