Compare any two graphics cards:
Radeon HD 4850 512MB vs Radeon HD 5770
Intro
The Radeon HD 4850 512MB has a core clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.
Compare those specs to the Radeon HD 5770, which features a GPU core clock speed of 850 MHz, and 1024 MB of GDDR5 memory running at 1200 MHz through a 128-bit bus. It also is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5770 |
|
108 Watts |
| Radeon HD 4850 512MB |
|
110 Watts |
| |
Difference: 2 Watts (2%)
|
|
Memory Bandwidth
In theory, the Radeon HD 5770 should be 21% faster than the Radeon HD 4850 512MB in general, due to its greater bandwidth. (explain)
| Radeon HD 5770 |
|
76800 MB/sec |
| Radeon HD 4850 512MB |
|
63552 MB/sec |
| |
Difference: 13248 (21%)
|
|
Texel Rate
The Radeon HD 5770 is quite a bit (approximately 36%) better at texture filtering than the Radeon HD 4850 512MB. (
explain)
| Radeon HD 5770 |
|
34000 Mtexels/sec |
| Radeon HD 4850 512MB |
|
25000 Mtexels/sec |
| |
Difference: 9000 (36%)
|
|
Pixel Rate
The Radeon HD 5770 should be much (more or less 36%) more effective at anti-aliasing than the Radeon HD 4850 512MB, and also will be able to handle higher screen resolutions more effectively. (
explain)
| Radeon HD 5770 |
|
13600 Mpixels/sec |
| Radeon HD 4850 512MB |
|
10000 Mpixels/sec |
| |
Difference: 3600 (36%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Radeon HD 4850 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5770
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| Radeon HD 4850 512MB |
Radeon HD 5770 |
| Manufacturer
| ATi |
ATi |
| Year
| Jun 25, 2008 |
October 13, 2009 |
| Code Name
| RV770 PRO |
Juniper XT |
| Fab Process
| 55 nm |
40 nm |
| Bus
| PCIe 2.0 x16 |
PCIe 2.1 x16 |
| Memory
| 512 MB |
1024 MB |
| Core Speed
| 625 MHz |
850 MHz |
| Shader Speed
| N/A MHz |
(N/A) MHz |
| Memory Speed
| 993 MHz |
1200 MHz |
| Unified Shaders
| 800(160x5) |
800(160x5) |
| Texture Mapping Units
| 40 |
40 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 256-bit |
128-bit |
| DirectX Version
| DirectX 10.1 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.2 |
| Power (Max TDP)
| 110 watts |
108 watts |
| Shader Model
| 4.1 |
5.0 |
| Bandwidth
| 63552 MB/sec |
76800 MB/sec |
| Texel Rate
| 25000 Mtexels/sec |
34000 Mtexels/sec |
| Pixel Rate
| 10000 Mpixels/sec |
13600 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x.
The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
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