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Radeon HD 4870 X2 vs Radeon HD 7950 3GB

Intro

The Radeon HD 4870 X2 makes use of a 55 nm design. ATi has set the core speed at 750 MHz. The GDDR5 memory is set to run at a speed of 900 MHz on this specific card. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

Compare all that to the Radeon HD 7950 3GB, which features GPU core speed of 800 MHz, and 3072 MB of GDDR5 memory set to run at 1250 MHz through a 384-bit bus. It also is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7950 3GB 200 Watts
Radeon HD 4870 X2 350 Watts
Difference: 150 Watts (75%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7950 3GB is 4% quicker than the Radeon HD 4870 X2 in general, because of its greater bandwidth. (explain)

Radeon HD 7950 3GB 240000 MB/sec
Radeon HD 4870 X2 230400 MB/sec
Difference: 9600 (4%)

Texel Rate

The Radeon HD 7950 3GB will be a lot (about 49%) faster with regards to anisotropic filtering than the Radeon HD 4870 X2. (explain)

Radeon HD 7950 3GB 89600 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 29600 (49%)

Pixel Rate

The Radeon HD 7950 3GB is a small bit (more or less 7%) better at full screen anti-aliasing than the Radeon HD 4870 X2, and should be able to handle higher resolutions better. (explain)

Radeon HD 7950 3GB 25600 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 1600 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4870 X2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7950 3GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4870 X2 Radeon HD 7950 3GB
Manufacturer ATi ATi
Year Aug 12, 2008 January 2012
Code Name R700 Tahiti Pro
Fab Process 55 nm 28 nm
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x16
Memory 1024 MB (x2) 3072 MB
Core Speed 750 MHz (x2) 800 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 900 MHz (x2) 1250 MHz
Unified Shaders 800(160x5) (x2) 1792
Texture Mapping Units 40 (x2) 112
Render Output Units 16 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 384-bit
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2
Power (Max TDP) 350 watts 200 watts
Shader Model 4.1 5.0
Bandwidth 230400 MB/sec 240000 MB/sec
Texel Rate 60000 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 24000 Mpixels/sec 25600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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