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GeForce GTS 250 1GB vs Radeon HD 5770

Intro

The GeForce GTS 250 1GB uses a 65/55 nm design. nVidia has clocked the core speed at 738 MHz. The GDDR3 memory runs at a speed of 1100 MHz on this card. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 5770, which comes with GPU core speed of 850 MHz, and 1024 MB of GDDR5 RAM set to run at 1200 MHz through a 128-bit bus. It also features 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 37 FPS
GeForce GTS 250 1GB 31 FPS
Difference: 6 FPS (19%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 30 FPS
GeForce GTS 250 1GB 25 FPS
Difference: 5 FPS (20%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 5770 74 FPS
GeForce GTS 250 1GB 48 FPS
Difference: 26 FPS (54%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 54 FPS
GeForce GTS 250 1GB 38 FPS
Difference: 16 FPS (42%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5770 68 FPS
GeForce GTS 250 1GB 66 FPS
Difference: 2 FPS (3%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 66 FPS
GeForce GTS 250 1GB 44 FPS
Difference: 22 FPS (50%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5770 70 FPS
GeForce GTS 250 1GB 56 FPS
Difference: 14 FPS (25%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 70 FPS
GeForce GTS 250 1GB 58 FPS
Difference: 12 FPS (21%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 87 FPS
GeForce GTS 250 1GB 70 FPS
Difference: 17 FPS (24%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 62 FPS
GeForce GTS 250 1GB 31 FPS
Difference: 31 FPS (100%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 28 FPS
GeForce GTS 250 1GB 19 FPS
Difference: 9 FPS (47%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTS 250 1GB 42 FPS
Radeon HD 5770 37 FPS
Difference: 5 FPS (14%)

Radeon HD 5770 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5770 wins overall, by 155 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5770 683 FPS
GeForce GTS 250 1GB 528 FPS
Difference: 155 FPS (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5770 108 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 37 Watts (34%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5770 should in theory be a little bit superior to the GeForce GTS 250 1GB overall. (explain)

Radeon HD 5770 76800 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 6400 (9%)

Texel Rate

The GeForce GTS 250 1GB should be quite a bit (more or less 39%) faster with regards to texture filtering than the Radeon HD 5770. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
Radeon HD 5770 34000 Mtexels/sec
Difference: 13232 (39%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 5770 is the winner, though not by far. (explain)

Radeon HD 5770 13600 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 1792 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page.

GeForce GTS 250 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 1GB Radeon HD 5770
Manufacturer nVidia ATi
Year March 3, 2009 October 13, 2009
Code Name G92a/b Juniper XT
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 738 MHz 850 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1200 MHz
Unified Shaders 128 800(160x5)
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2
Power (Max TDP) 145 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 76800 MB/sec
Texel Rate 47232 Mtexels/sec 34000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 13600 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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