Compare any two graphics cards:
Radeon HD 5870 vs Radeon HD 7950
IntroThe Radeon HD 5870 comes with a GPU core clock speed of 850 MHz, and the 1024 MB of GDDR5 memory runs at 1200 MHz through a 256-bit bus. It also is comprised of 1600(320x5) SPUs, 80 TAUs, and 32 ROPs.
Compare all that to the Radeon HD 7950, which comes with GPU clock speed of 800 MHz, and 1536 MB of GDDR5 RAM running at 1250 MHz through a 384-bit bus. It also is comprised of 1792 Stream Processors, 112 TAUs, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon HD 7950 should in theory be quite a bit better than the Radeon HD 5870 in general. (explain)
Texel RateThe Radeon HD 7950 should be quite a bit (about 32%) more effective at texture filtering than the Radeon HD 5870. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 5870 is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.