Compare any two graphics cards:
Radeon HD 5870 vs Radeon HD 7950
IntroThe Radeon HD 5870 has a core clock frequency of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1600(320x5) SPUs, 80 TAUs, and 32 ROPs.
Compare those specs to the Radeon HD 7950, which comes with a GPU core clock speed of 800 MHz, and 1536 MB of GDDR5 memory running at 1250 MHz through a 384-bit bus. It also is comprised of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 7950 is 56% faster than the Radeon HD 5870 in general, due to its higher data rate. (explain)
Texel RateThe Radeon HD 7950 should be a lot (approximately 32%) faster with regards to texture filtering than the Radeon HD 5870. (explain)
Pixel RateThe Radeon HD 5870 will be just a bit (approximately 6%) faster with regards to anti-aliasing than the Radeon HD 7950, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.