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GeForce GTX 280 vs Radeon HD 5770

Intro

The GeForce GTX 280 features a GPU core clock speed of 602 MHz, and the 1024 MB of GDDR3 memory is set to run at 1107 MHz through a 512-bit bus. It also is comprised of 240 Stream Processors, 80 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon HD 5770, which comes with a clock speed of 850 MHz and a GDDR5 memory frequency of 1200 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 38 FPS
Radeon HD 5770 37 FPS
Difference: 1 FPS (3%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 36 FPS
Radeon HD 5770 30 FPS
Difference: 6 FPS (20%)

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 5770 74 FPS
GeForce GTX 280 73 FPS
Difference: 1 FPS (1%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 65 FPS
Radeon HD 5770 54 FPS
Difference: 11 FPS (20%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 280 84 FPS
Radeon HD 5770 68 FPS
Difference: 16 FPS (24%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 71 FPS
Radeon HD 5770 66 FPS
Difference: 5 FPS (8%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 280 89 FPS
Radeon HD 5770 70 FPS
Difference: 19 FPS (27%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 80 FPS
Radeon HD 5770 70 FPS
Difference: 10 FPS (14%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 117 FPS
Radeon HD 5770 87 FPS
Difference: 30 FPS (34%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 62 FPS
GeForce GTX 280 38 FPS
Difference: 24 FPS (63%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 280 28 FPS
Radeon HD 5770 28 FPS
Difference: 0 FPS (0%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce GTX 280 57 FPS
Radeon HD 5770 37 FPS
Difference: 20 FPS (54%)

GeForce GTX 280 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 280 wins overall, by 93 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 280 776 FPS
Radeon HD 5770 683 FPS
Difference: 93 FPS (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5770 108 Watts
GeForce GTX 280 236 Watts
Difference: 128 Watts (119%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 280 should theoretically be a lot better than the Radeon HD 5770 in general. (explain)

GeForce GTX 280 141696 MB/sec
Radeon HD 5770 76800 MB/sec
Difference: 64896 (85%)

Texel Rate

The GeForce GTX 280 should be much (more or less 42%) better at anisotropic filtering than the Radeon HD 5770. (explain)

GeForce GTX 280 48160 Mtexels/sec
Radeon HD 5770 34000 Mtexels/sec
Difference: 14160 (42%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 280 is a better choice, by far. (explain)

GeForce GTX 280 19264 Mpixels/sec
Radeon HD 5770 13600 Mpixels/sec
Difference: 5664 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 280

Amazon.com

Other US-based stores

Radeon HD 5770

Amazon.com

Other US-based stores

Specifications

Model GeForce GTX 280 Radeon HD 5770
Manufacturer nVidia ATi
Year June 17, 2008 October 13, 2009
Code Name G200 Juniper XT
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 602 MHz 850 MHz
Shader Speed 1296 MHz (N/A) MHz
Memory Speed 1107 MHz (2214 MHz effective) 1200 MHz (4800 MHz effective)
Unified Shaders 240 800(160x5)
Texture Mapping Units 80 40
Render Output Units 32 16
Bus Type GDDR3 GDDR5
Bus Width 512-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2
Power (Max TDP) 236 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 141696 MB/sec 76800 MB/sec
Texel Rate 48160 Mtexels/sec 34000 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 13600 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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