Compare any two graphics cards:
Radeon HD 6950 vs Radeon HD 7950
IntroThe Radeon HD 6950 features a GPU core speed of 800 MHz, and the 1024 MB of GDDR5 memory runs at 1250 MHz through a 256-bit bus. It also is comprised of 1408 Stream Processors, 88 TAUs, and 32 Raster Operation Units.
Compare those specifications to the Radeon HD 7950, which comes with GPU core speed of 800 MHz, and 1536 MB of GDDR5 memory running at 1250 MHz through a 384-bit bus. It also is made up of 1792 Stream Processors, 112 Texture Address Units, and 32 Raster Operation Units.
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
In theory, the Radeon HD 7950 should be 50% faster than the Radeon HD 6950 in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 7950 is a lot (about 27%) faster with regards to anisotropic filtering than the Radeon HD 6950. (explain)
Pixel RateBoth cards have exactly the same pixel fill rate, so in theory they should be equally good at at full screen anti-aliasing, and be capable of handling the same screen resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.