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GeForce GTX 550 Ti vs Radeon HD 7950

Intro

The GeForce GTX 550 Ti uses a 40 nm design. nVidia has clocked the core frequency at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1026 MHz on this specific card. It features 192 SPUs as well as 32 TAUs and 24 ROPs.

Compare all that to the Radeon HD 7950, which comes with a clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7950 7731 points
GeForce GTX 550 Ti 1897 points
Difference: 5834 (308%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon HD 7950 200 Watts
Difference: 84 Watts (72%)

Memory Bandwidth

The Radeon HD 7950, in theory, should be quite a bit faster than the GeForce GTX 550 Ti overall. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 141504 (144%)

Texel Rate

The Radeon HD 7950 is quite a bit (about 211%) better at AF than the GeForce GTX 550 Ti. (explain)

Radeon HD 7950 89600 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 60800 (211%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 7950 is the winner, but it probably won't make a huge difference. (explain)

Radeon HD 7950 25600 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 4000 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon HD 7950
Manufacturer nVidia AMD
Year March 2011 January 2012
Code Name GF116 Tahiti Pro
Memory 1024 MB 1536 MB
Core Speed 900 MHz 800 MHz
Memory Speed 4104 MHz 5000 MHz
Power (Max TDP) 116 watts 200 watts
Bandwidth 98496 MB/sec 240000 MB/sec
Texel Rate 28800 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 192 1792
Texture Mapping Units 32 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 4313 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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