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Radeon HD 6790 vs Radeon HD 7950

Intro

The Radeon HD 6790 comes with a GPU core speed of 840 MHz, and the 1024 MB of GDDR5 memory is set to run at 1050 MHz through a 256-bit bus. It also features 800 SPUs, 40 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 7950, which has a clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6790 150 Watts
Radeon HD 7950 200 Watts
Difference: 50 Watts (33%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7950 will be 79% quicker than the Radeon HD 6790 overall, because of its greater bandwidth. (explain)

Radeon HD 7950 240000 MB/sec
Radeon HD 6790 134400 MB/sec
Difference: 105600 (79%)

Texel Rate

The Radeon HD 7950 is a lot (about 167%) more effective at texture filtering than the Radeon HD 6790. (explain)

Radeon HD 7950 89600 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 56000 (167%)

Pixel Rate

The Radeon HD 7950 will be a lot (approximately 90%) better at anti-aliasing than the Radeon HD 6790, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 7950 25600 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 12160 (90%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6790

Amazon.com

Radeon HD 7950

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 6790 Radeon HD 7950
Manufacturer AMD AMD
Year April 2011 January 2012
Code Name Barts LE Tahiti Pro
Fab Process 40 nm 28 nm
Bus PCIe 2.1 x16 PCIe 3.0 x16
Memory 1024 MB 1536 MB
Core Speed 840 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1050 MHz (4200 MHz effective) 1250 MHz (5000 MHz effective)
Unified Shaders 800 1792
Texture Mapping Units 40 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 150 watts 200 watts
Shader Model 5.0 5.0
Bandwidth 134400 MB/sec 240000 MB/sec
Texel Rate 33600 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 13440 Mpixels/sec 25600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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