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Radeon HD 6790 vs Radeon HD 7950

Intro

The Radeon HD 6790 has a clock frequency of 840 MHz and a GDDR5 memory frequency of 1050 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is comprised of 800 SPUs, 40 TAUs, and 16 ROPs.

Compare that to the Radeon HD 7950, which uses a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this particular model. It features 1792 SPUs along with 112 TAUs and 32 ROPs.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6790 150 Watts
Radeon HD 7950 200 Watts
Difference: 50 Watts (33%)

Memory Bandwidth

Performance-wise, the Radeon HD 7950 should theoretically be quite a bit superior to the Radeon HD 6790 overall. (explain)

Radeon HD 7950 240000 MB/sec
Radeon HD 6790 134400 MB/sec
Difference: 105600 (79%)

Texel Rate

The Radeon HD 7950 should be quite a bit (approximately 167%) better at AF than the Radeon HD 6790. (explain)

Radeon HD 7950 89600 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 56000 (167%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 7950 is a better choice, and very much so. (explain)

Radeon HD 7950 25600 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 12160 (90%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6790

Amazon.com

Radeon HD 7950

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6790 Radeon HD 7950
Manufacturer AMD AMD
Year April 2011 January 2012
Code Name Barts LE Tahiti Pro
Fab Process 40 nm 28 nm
Bus PCIe 2.1 x16 PCIe 3.0 x16
Memory 1024 MB 1536 MB
Core Speed 840 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 4200 MHz 5000 MHz
Unified Shaders 800 1792
Texture Mapping Units 40 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 150 watts 200 watts
Shader Model 5.0 5.0
Bandwidth 134400 MB/sec 240000 MB/sec
Texel Rate 33600 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 13440 Mpixels/sec 25600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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