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Radeon HD 6790 vs Radeon HD 7950

Intro

The Radeon HD 6790 features a clock speed of 840 MHz and a GDDR5 memory frequency of 1050 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 800 SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon HD 7950, which comes with core speeds of 800 MHz on the GPU, and 1250 MHz on the 1536 MB of GDDR5 memory. It features 1792 SPUs along with 112 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6790 150 Watts
Radeon HD 7950 200 Watts
Difference: 50 Watts (33%)

Memory Bandwidth

In theory, the Radeon HD 7950 should be 79% quicker than the Radeon HD 6790 overall, because of its greater bandwidth. (explain)

Radeon HD 7950 240000 MB/sec
Radeon HD 6790 134400 MB/sec
Difference: 105600 (79%)

Texel Rate

The Radeon HD 7950 is quite a bit (approximately 167%) faster with regards to texture filtering than the Radeon HD 6790. (explain)

Radeon HD 7950 89600 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 56000 (167%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 7950 is superior to the Radeon HD 6790, by a large margin. (explain)

Radeon HD 7950 25600 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 12160 (90%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6790

Amazon.com

Radeon HD 7950

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 6790 Radeon HD 7950
Manufacturer AMD AMD
Year April 2011 January 2012
Code Name Barts LE Tahiti Pro
Fab Process 40 nm 28 nm
Bus PCIe 2.1 x16 PCIe 3.0 x16
Memory 1024 MB 1536 MB
Core Speed 840 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1050 MHz (4200 MHz effective) 1250 MHz (5000 MHz effective)
Unified Shaders 800 1792
Texture Mapping Units 40 112
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 150 watts 200 watts
Shader Model 5.0 5.0
Bandwidth 134400 MB/sec 240000 MB/sec
Texel Rate 33600 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 13440 Mpixels/sec 25600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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