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Radeon HD 5850 vs Radeon HD 7970

Intro

The Radeon HD 5850 features clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1440(288x5) SPUs along with 72 Texture Address Units and 32 ROPs.

Compare all that to the Radeon HD 7970, which comes with core clock speeds of 925 MHz on the GPU, and 1375 MHz on the 3072 MB of GDDR5 memory. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5850 151 Watts
Radeon HD 7970 250 Watts
Difference: 99 Watts (66%)

Memory Bandwidth

The Radeon HD 7970 should theoretically perform quite a bit faster than the Radeon HD 5850 overall. (explain)

Radeon HD 7970 264000 MB/sec
Radeon HD 5850 128000 MB/sec
Difference: 136000 (106%)

Texel Rate

The Radeon HD 7970 is a lot (approximately 127%) faster with regards to AF than the Radeon HD 5850. (explain)

Radeon HD 7970 118400 Mtexels/sec
Radeon HD 5850 52200 Mtexels/sec
Difference: 66200 (127%)

Pixel Rate

The Radeon HD 7970 will be quite a bit (about 28%) better at full screen anti-aliasing than the Radeon HD 5850, and able to handle higher screen resolutions better. (explain)

Radeon HD 7970 29600 Mpixels/sec
Radeon HD 5850 23200 Mpixels/sec
Difference: 6400 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 5850

Radeon HD 7970

Specifications

Display Specifications

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Model Radeon HD 5850 Radeon HD 7970
Manufacturer AMD AMD
Year September 30, 2009 January 2012
Code Name Cypress PRO Tahiti XT
Memory 1024 MB 3072 MB
Core Speed 725 MHz 925 MHz
Memory Speed 4000 MHz 5500 MHz
Power (Max TDP) 151 watts 250 watts
Bandwidth 128000 MB/sec 264000 MB/sec
Texel Rate 52200 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 23200 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 1440(288x5) 2048
Texture Mapping Units 72 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 2154 million 4313 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 3.2 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Radeon HD 5850

Radeon HD 7970

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