Compare any two graphics cards:
Radeon HD 5870 vs Radeon HD 7970
IntroThe Radeon HD 5870 comes with a GPU core clock speed of 850 MHz, and the 1024 MB of GDDR5 memory runs at 1200 MHz through a 256-bit bus. It also features 1600(320x5) SPUs, 80 TAUs, and 32 ROPs.
Compare those specifications to the Radeon HD 7970, which uses a 28 nm design. AMD has set the core speed at 925 MHz. The GDDR5 memory runs at a speed of 1375 MHz on this model. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 7970 is 72% faster than the Radeon HD 5870 in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon HD 7970 will be quite a bit (more or less 74%) faster with regards to anisotropic filtering than the Radeon HD 5870. (explain)
Pixel RateThe Radeon HD 7970 will be a bit (more or less 9%) better at FSAA than the Radeon HD 5870, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.