Compare any two graphics cards:
Radeon HD 6950 vs Radeon HD 7970
IntroThe Radeon HD 6950 has a core clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.
Compare all that to the Radeon HD 7970, which features clock speeds of 925 MHz on the GPU, and 1375 MHz on the 3072 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the Radeon HD 7970 should be a lot faster than the Radeon HD 6950 overall. (explain)
Texel RateThe Radeon HD 7970 is much (approximately 68%) more effective at texture filtering than the Radeon HD 6950. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 7970 is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Radeon HD 6950
Radeon HD 7970
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Radeon HD 6950
Radeon HD 7970