Compare any two graphics cards:
Radeon HD 6950 vs Radeon HD 7970
IntroThe Radeon HD 6950 has core clock speeds of 800 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 1408 SPUs as well as 88 TAUs and 32 Rasterization Operator Units.
Compare those specs to the Radeon HD 7970, which has a clock frequency of 925 MHz and a GDDR5 memory frequency of 1375 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon HD 7970 should theoretically be much faster than the Radeon HD 6950 overall. (explain)
Texel RateThe Radeon HD 7970 will be much (more or less 68%) better at anisotropic filtering than the Radeon HD 6950. (explain)
Pixel RateThe Radeon HD 7970 will be a small bit (approximately 16%) better at anti-aliasing than the Radeon HD 6950, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.