Compare any two graphics cards:
Radeon HD 6950 vs Radeon HD 7970
IntroThe Radeon HD 6950 makes use of a 40 nm design. ATi has set the core frequency at 800 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this particular model. It features 1408 SPUs along with 88 Texture Address Units and 32 Rasterization Operator Units.
Compare those specifications to the Radeon HD 7970, which comes with clock speeds of 925 MHz on the GPU, and 1375 MHz on the 3072 MB of GDDR5 RAM. It features 2048 SPUs along with 128 TAUs and 32 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 7970 is 65% quicker than the Radeon HD 6950 in general, due to its greater data rate. (explain)
Texel RateThe Radeon HD 7970 should be much (more or less 68%) more effective at AF than the Radeon HD 6950. (explain)
Pixel RateThe Radeon HD 7970 is just a bit (about 16%) faster with regards to FSAA than the Radeon HD 6950, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.