Compare any two graphics cards:
Radeon HD 6950 vs Radeon HD 7970
IntroThe Radeon HD 6950 comes with a GPU clock speed of 800 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1250 MHz through a 256-bit bus. It also is made up of 1408 SPUs, 88 Texture Address Units, and 32 ROPs.
Compare all of that to the Radeon HD 7970, which features GPU core speed of 925 MHz, and 3072 MB of GDDR5 RAM set to run at 1375 MHz through a 384-bit bus. It also is made up of 2048 Stream Processors, 128 TAUs, and 32 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon HD 7970 should in theory be much better than the Radeon HD 6950 in general. (explain)
Texel RateThe Radeon HD 7970 is much (more or less 68%) better at anisotropic filtering than the Radeon HD 6950. (explain)
Pixel RateThe Radeon HD 7970 is a small bit (about 16%) faster with regards to full screen anti-aliasing than the Radeon HD 6950, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Radeon HD 6950
Radeon HD 7970
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Radeon HD 6950
Radeon HD 7970