Compare any two graphics cards:
VS

GeForce GTX 560 Ti vs Radeon HD 7970

Intro

The GeForce GTX 560 Ti uses a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 RAM works at a frequency of 1002 MHz on this specific card. It features 384 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 7970, which comes with GPU clock speed of 925 MHz, and 3072 MB of GDDR5 memory set to run at 1375 MHz through a 384-bit bus. It also is comprised of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7970 8225 points
GeForce GTX 560 Ti 3466 points
Difference: 4759 (137%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon HD 7970 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

Theoretically, the Radeon HD 7970 should perform much faster than the GeForce GTX 560 Ti overall. (explain)

Radeon HD 7970 264000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 135744 (106%)

Texel Rate

The Radeon HD 7970 will be quite a bit (approximately 125%) faster with regards to texture filtering than the GeForce GTX 560 Ti. (explain)

Radeon HD 7970 118400 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 65792 (125%)

Pixel Rate

The Radeon HD 7970 is just a bit (approximately 13%) faster with regards to FSAA than the GeForce GTX 560 Ti, and able to handle higher screen resolutions better. (explain)

Radeon HD 7970 29600 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 3296 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti Radeon HD 7970
Manufacturer nVidia AMD
Year January 2011 January 2012
Code Name GF114 Tahiti XT
Memory 1024 MB 3072 MB
Core Speed 822 MHz 925 MHz
Memory Speed 4008 MHz 5500 MHz
Power (Max TDP) 170 watts 250 watts
Bandwidth 128256 MB/sec 264000 MB/sec
Texel Rate 52608 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield