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GeForce GTX 550 Ti vs Radeon HD 7970

Intro

The GeForce GTX 550 Ti comes with a GPU clock speed of 900 MHz, and the 1024 MB of GDDR5 memory is set to run at 1026 MHz through a 192-bit bus. It also is made up of 192 Stream Processors, 32 Texture Address Units, and 24 ROPs.

Compare that to the Radeon HD 7970, which features a clock speed of 925 MHz and a GDDR5 memory frequency of 1375 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7970 8225 points
GeForce GTX 550 Ti 1897 points
Difference: 6328 (334%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon HD 7970 250 Watts
Difference: 134 Watts (116%)

Memory Bandwidth

In theory, the Radeon HD 7970 should be 168% faster than the GeForce GTX 550 Ti overall, because of its higher data rate. (explain)

Radeon HD 7970 264000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 165504 (168%)

Texel Rate

The Radeon HD 7970 will be a lot (more or less 311%) better at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon HD 7970 118400 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 89600 (311%)

Pixel Rate

The Radeon HD 7970 will be a lot (more or less 37%) more effective at full screen anti-aliasing than the GeForce GTX 550 Ti, and also should be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 7970 29600 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 8000 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon HD 7970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon HD 7970
Manufacturer nVidia AMD
Year March 2011 January 2012
Code Name GF116 Tahiti XT
Memory 1024 MB 3072 MB
Core Speed 900 MHz 925 MHz
Memory Speed 4104 MHz 5500 MHz
Power (Max TDP) 116 watts 250 watts
Bandwidth 98496 MB/sec 264000 MB/sec
Texel Rate 28800 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 192 2048
Texture Mapping Units 32 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 4313 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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