Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 8800 Ultra vs Radeon HD 5850

Intro

The GeForce 8800 Ultra comes with a GPU core clock speed of 612 MHz, and the 768 MB of GDDR3 RAM is set to run at 1080 MHz through a 384-bit bus. It also features 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon HD 5850, which comes with a core clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It features 1440(288x5) SPUs, 72 Texture Address Units, and 32 Raster Operation Units.

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 76 FPS
GeForce 8800 Ultra 45 FPS
Difference: 31 FPS (69%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 100 FPS
GeForce 8800 Ultra 49 FPS
Difference: 51 FPS (104%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 30 FPS
GeForce 8800 Ultra 20 FPS
Difference: 10 FPS (50%)

Radeon HD 5850 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5850 wins overall, by 92 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5850 206 FPS
GeForce 8800 Ultra 114 FPS
Difference: 92 FPS (81%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5850 151 Watts
GeForce 8800 Ultra 171 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

Performance-wise, the Radeon HD 5850 should theoretically be much better than the GeForce 8800 Ultra overall. (explain)

Radeon HD 5850 128000 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 24320 (23%)

Texel Rate

The Radeon HD 5850 will be quite a bit (approximately 33%) better at AF than the GeForce 8800 Ultra. (explain)

Radeon HD 5850 52200 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 13032 (33%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 5850 is a better choice, by a large margin. (explain)

Radeon HD 5850 23200 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 8512 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 Ultra

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 Ultra Radeon HD 5850
Manufacturer nVidia ATi
Year May 2007 September 30, 2009
Code Name G80 Cypress PRO
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 768 MB 1024 MB
Core Speed 612 MHz 725 MHz
Shader Speed 1500 MHz (N/A) MHz
Memory Speed 1080 MHz 1000 MHz
Unified Shaders 128 1440(288x5)
Texture Mapping Units 64 72
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 171 watts 151 watts
Shader Model 4.0 5.0
Bandwidth 103680 MB/sec 128000 MB/sec
Texel Rate 39168 Mtexels/sec 52200 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 23200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree