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GeForce GTX 295 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 295 makes use of a 55 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 RAM is set to run at a frequency of 999 MHz on this particular card. It features 240 SPUs as well as 80 TAUs and 28 ROPs.

Compare those specs to the GeForce GTX 560 Ti 448, which has clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX 295 289 Watts
Difference: 79 Watts (38%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 295 should in theory be much superior to the GeForce GTX 560 Ti 448 overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 79776 (55%)

Texel Rate

The GeForce GTX 295 is much (approximately 125%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 51168 (125%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 295 is a better choice, but only just. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 2976 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year January 8, 2009 December 2011
Code Name G200b GF110
Memory 896 MB (x2) 1280 MB
Core Speed 576 MHz (x2) 732 MHz
Memory Speed 1998 MHz (x2) 3600 MHz
Power (Max TDP) 289 watts 210 watts
Bandwidth 223776 MB/sec 144000 MB/sec
Texel Rate 92160 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 240 (x2) 448
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 40
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 320-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 295 vs GeForce GTX 560 Ti 448”
Opinion needed on GFX Card - Tech Support Forums - TechIMO.com says:

[...] a 680watt power supply minimum.( a brand name 600w, is plenty Theoretical benchmarks, but close. GeForce GTX 295 vs GeForce GTX 560 Ti 448 – Performance Comparison Benchmarks @ Hardware Compa... __________________ Hard Sayin Not [...]

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