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GeForce GTX 560 Ti 448 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 560 Ti 448 comes with a core clock speed of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 320-bit memory bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 ROPs.

Compare those specs to the Radeon HD 3870 X2 512MB, which comes with core speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 560 Ti 448 should theoretically perform much faster than the Radeon HD 3870 X2 512MB in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 28800 (25%)

Texel Rate

The GeForce GTX 560 Ti 448 will be quite a bit (more or less 55%) better at anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 14592 (55%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 560 Ti 448 is superior to the Radeon HD 3870 X2 512MB, but it probably won't make a huge difference. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 2880 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year December 2011 Jan 28, 2008
Code Name GF110 R680
Memory 1280 MB 512 MB (x2)
Core Speed 732 MHz 825 MHz (x2)
Memory Speed 3600 MHz 1800 MHz (x2)
Power (Max TDP) 210 watts (Unknown) watts
Bandwidth 144000 MB/sec 115200 MB/sec
Texel Rate 40992 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 448 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 40 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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