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GeForce GTX 560 Ti 448 vs Radeon HD 6970

Intro

The GeForce GTX 560 Ti 448 features a GPU core clock speed of 732 MHz, and the 1280 MB of GDDR5 memory runs at 900 MHz through a 320-bit bus. It also is comprised of 448 Stream Processors, 56 Texture Address Units, and 40 Raster Operation Units.

Compare all of that to the Radeon HD 6970, which has GPU core speed of 880 MHz, and 2048 MB of GDDR5 memory set to run at 1375 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 96 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon HD 6970 3470 points
Difference: 730 (21%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon HD 6970 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6970 is 22% quicker than the GeForce GTX 560 Ti 448 overall, because of its greater bandwidth. (explain)

Radeon HD 6970 176000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 32000 (22%)

Texel Rate

The Radeon HD 6970 is a lot (more or less 106%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 43488 (106%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 560 Ti 448 is a better choice, but it probably won't make a huge difference. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 1120 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 6970
Manufacturer nVidia AMD
Year December 2011 December 2010
Code Name GF110 Cayman XT
Memory 1280 MB 2048 MB
Core Speed 732 MHz 880 MHz
Memory Speed 3600 MHz 5500 MHz
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 176000 MB/sec
Texel Rate 40992 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 96
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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