Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon HD 6450 (OEM) 1GB
IntroThe GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 RAM is set to run at a speed of 900 MHz on this particular model. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.Compare those specs to the Radeon HD 6450 (OEM) 1GB, which comes with a clock frequency of 750 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 64-bit bus, and uses a 40 nm design. It features 160 SPUs, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 560 Ti 448 should be 400% faster than the Radeon HD 6450 (OEM) 1GB in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 560 Ti 448 is much (about 583%) better at texture filtering than the Radeon HD 6450 (OEM) 1GB. (explain)
Pixel RateThe GeForce GTX 560 Ti 448 will be quite a bit (approximately 876%) faster with regards to AA than the Radeon HD 6450 (OEM) 1GB, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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