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GeForce GTX 560 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 560 makes use of a 40 nm design. nVidia has clocked the core speed at 810 MHz. The GDDR5 memory is set to run at a speed of 1001 MHz on this particular model. It features 336 SPUs along with 56 Texture Address Units and 32 ROPs.

Compare those specifications to the GeForce GTX 560 Ti 448, which features a GPU core clock speed of 732 MHz, and 1280 MB of GDDR5 RAM set to run at 900 MHz through a 320-bit bus. It also features 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GTX 560 3030 points
Difference: 1170 (39%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 60 Watts (40%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti 448 should theoretically be just a bit better than the GeForce GTX 560 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 15872 (12%)

Texel Rate

The GeForce GTX 560 should be a little bit (more or less 11%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 4368 (11%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be a little bit (about 13%) better at FSAA than the GeForce GTX 560, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 3360 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year May 2011 December 2011
Code Name GF114 GF110
Memory 1024 MB 1280 MB
Core Speed 810 MHz 732 MHz
Memory Speed 4004 MHz 3600 MHz
Power (Max TDP) 150 watts 210 watts
Bandwidth 128128 MB/sec 144000 MB/sec
Texel Rate 45360 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 336 448
Texture Mapping Units 56 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 256-bit 320-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 3000 million
Bus PCIe 2.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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