Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTX 560
IntroThe GeForce 8800 GTX comes with a clock speed of 575 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 384-bit memory bus, and uses a 90 nm design. It is comprised of 128 SPUs, 64 TAUs, and 24 Raster Operation Units.Compare that to the GeForce GTX 560, which uses a 40 nm design. nVidia has set the core frequency at 810 MHz. The GDDR5 RAM is set to run at a speed of 1001 MHz on this specific model. It features 336 SPUs as well as 56 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 560, in theory, should perform a lot faster than the GeForce 8800 GTX in general. (explain)
Texel RateThe GeForce GTX 560 will be much (approximately 23%) better at AF than the GeForce 8800 GTX. (explain)
Pixel RateThe GeForce GTX 560 should be much (approximately 88%) faster with regards to anti-aliasing than the GeForce 8800 GTX, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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