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GeForce 8800 Ultra vs GeForce GTX 560

Intro

The GeForce 8800 Ultra comes with core speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs along with 64 Texture Address Units and 24 ROPs.

Compare those specs to the GeForce GTX 560, which comes with GPU core speed of 810 MHz, and 1024 MB of GDDR5 RAM set to run at 1001 MHz through a 256-bit bus. It also is made up of 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce 8800 Ultra 171 Watts
Difference: 21 Watts (14%)

Memory Bandwidth

In theory, the GeForce GTX 560 will be 24% quicker than the GeForce 8800 Ultra in general, because of its higher data rate. (explain)

GeForce GTX 560 128128 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 24448 (24%)

Texel Rate

The GeForce GTX 560 will be a small bit (approximately 16%) faster with regards to texture filtering than the GeForce 8800 Ultra. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 6192 (16%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 560 is superior to the GeForce 8800 Ultra, by a large margin. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 11232 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 Ultra

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 560

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 Ultra GeForce GTX 560
Manufacturer nVidia nVidia
Year May 2007 May 2011
Code Name G80 GF114
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 768 MB 1024 MB
Core Speed 612 MHz 810 MHz
Shader Speed 1500 MHz 1600 MHz
Memory Speed 1080 MHz 1001 MHz
Unified Shaders 128 336
Texture Mapping Units 64 56
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 171 watts 150 watts
Shader Model 4.0 5.0
Bandwidth 103680 MB/sec 128128 MB/sec
Texel Rate 39168 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 25920 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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