Compare any two graphics cards:
GeForce GTX 560 vs Radeon HD 4870 1GB
IntroThe GeForce GTX 560 uses a 40 nm design. nVidia has set the core frequency at 810 MHz. The GDDR5 memory is set to run at a frequency of 1001 MHz on this specific card. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.Compare those specs to the Radeon HD 4870 1GB, which features GPU core speed of 750 MHz, and 1024 MB of GDDR5 memory running at 900 MHz through a 256-bit bus. It also is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically, the GeForce GTX 560 should perform just a bit faster than the Radeon HD 4870 1GB in general. (explain)
Texel RateThe GeForce GTX 560 should be a lot (more or less 51%) faster with regards to texture filtering than the Radeon HD 4870 1GB. (explain)
Pixel RateThe GeForce GTX 560 is a lot (more or less 116%) more effective at FSAA than the Radeon HD 4870 1GB, and will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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