Compare any two graphics cards:
GeForce GTX 560 vs Radeon HD 5870
IntroThe GeForce GTX 560 uses a 40 nm design. nVidia has clocked the core speed at 810 MHz. The GDDR5 RAM runs at a frequency of 1001 MHz on this specific model. It features 336 SPUs along with 56 TAUs and 32 ROPs.Compare those specs to the Radeon HD 5870, which features a clock speed of 850 MHz and a GDDR5 memory frequency of 1200 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is comprised of 1600(320x5) SPUs, 80 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5870 should theoretically be a little bit faster than the GeForce GTX 560 in general. (explain)
Texel RateThe Radeon HD 5870 should be quite a bit (about 50%) better at AF than the GeForce GTX 560. (explain)
Pixel RateThe Radeon HD 5870 is a small bit (about 5%) faster with regards to anti-aliasing than the GeForce GTX 560, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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