Compare any two graphics cards:
GeForce GTX 560 vs Radeon HD 6750
IntroThe GeForce GTX 560 uses a 40 nm design. nVidia has set the core frequency at 810 MHz. The GDDR5 memory works at a speed of 1001 MHz on this specific card. It features 336 SPUs along with 56 TAUs and 32 ROPs.Compare that to the Radeon HD 6750, which features GPU core speed of 725 MHz, and 512 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also features 720 SPUs, 36 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 560 should in theory be much faster than the Radeon HD 6750 overall. (explain)
Texel RateThe GeForce GTX 560 should be a lot (more or less 74%) faster with regards to texture filtering than the Radeon HD 6750. (explain)
Pixel RateThe GeForce GTX 560 will be quite a bit (about 123%) better at FSAA than the Radeon HD 6750, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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