Compare any two graphics cards:
GeForce GTX 560 vs GeForce GTX 560 Ti
IntroThe GeForce GTX 560 uses a 40 nm design. nVidia has set the core speed at 810 MHz. The GDDR5 memory works at a speed of 1001 MHz on this specific model. It features 336 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.
Compare all of that to the GeForce GTX 560 Ti, which makes use of a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 RAM runs at a frequency of 1002 MHz on this specific model. It features 384 SPUs along with 64 Texture Address Units and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically, the GeForce GTX 560 Ti should be a little bit faster than the GeForce GTX 560 in general. (explain)
Texel RateThe GeForce GTX 560 Ti will be a small bit (more or less 16%) more effective at AF than the GeForce GTX 560. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti is the winner, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.