Compare any two graphics cards:
GeForce GTX 560 vs GeForce GTX 580
IntroThe GeForce GTX 560 has core clock speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs along with 56 Texture Address Units and 32 ROPs.Compare those specifications to the GeForce GTX 580, which comes with GPU clock speed of 772 MHz, and 1536 MB of GDDR5 RAM running at 1002 MHz through a 384-bit bus. It also features 512 SPUs, 64 TAUs, and 48 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 580, in theory, should be quite a bit faster than the GeForce GTX 560 in general. (explain)
Texel RateThe GeForce GTX 580 will be just a bit (approximately 9%) more effective at texture filtering than the GeForce GTX 560. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 580 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
2 Responses to “GeForce GTX 560 vs GeForce GTX 580”I have the 560 oc to 951mhz, and I think it was well worth the money. In the near future I'm going to get another and run them in SLI. From the research I've done, buying 2 and running them in SLI will be cheaper than buying the 580 with better performance than the single 580. That's the way to go.
I agree. I am running it right now. lol in sli that is! and i had the gtx 580 single. this sli setup beats it. 30% better