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GeForce 8800 GT 1GB vs Radeon HD 6670 (OEM) 1GB

Intro

The GeForce 8800 GT 1GB features core speeds of 600 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 112 SPUs as well as 56 Texture Address Units and 16 ROPs.

Compare that to the Radeon HD 6670 (OEM) 1GB, which has core speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 480 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
GeForce 8800 GT 1GB 105 Watts
Difference: 42 Watts (67%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6670 (OEM) 1GB should be a small bit faster than the GeForce 8800 GT 1GB in general. (explain)

Radeon HD 6670 (OEM) 1GB 64000 MB/sec
GeForce 8800 GT 1GB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce 8800 GT 1GB is quite a bit (approximately 75%) faster with regards to anisotropic filtering than the Radeon HD 6670 (OEM) 1GB. (explain)

GeForce 8800 GT 1GB 33600 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 14400 (75%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 8800 GT 1GB is a better choice, by far. (explain)

GeForce 8800 GT 1GB 9600 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 3200 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM) 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GT 1GB Radeon HD 6670 (OEM) 1GB
Manufacturer nVidia ATi
Year Dec 2007 February 2011
Code Name G92 Turks
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 600 MHz 800 MHz
Shader Speed 1500 MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 112 480
Texture Mapping Units 56 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 105 watts 63 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 33600 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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