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GeForce 8800 GTS (G80) 640MB vs Radeon HD 6670 (OEM) 1GB

Intro

The GeForce 8800 GTS (G80) 640MB features a GPU core speed of 513 MHz, and the 640 MB of GDDR3 memory is set to run at 792 MHz through a 320-bit bus. It also is made up of 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.

Compare all that to the Radeon HD 6670 (OEM) 1GB, which uses a 40 nm design. ATi has set the core frequency at 800 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this specific model. It features 480 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 80 Watts (127%)

Memory Bandwidth

Performance-wise, the Radeon HD 6670 (OEM) 1GB should theoretically be a small bit superior to the GeForce 8800 GTS (G80) 640MB overall. (explain)

Radeon HD 6670 (OEM) 1GB 64000 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 640 (1%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB will be quite a bit (approximately 28%) more effective at AF than the Radeon HD 6670 (OEM) 1GB. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 5424 (28%)

Pixel Rate

The GeForce 8800 GTS (G80) 640MB should be much (more or less 60%) faster with regards to AA than the Radeon HD 6670 (OEM) 1GB, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 3860 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 640MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM) 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 6670 (OEM) 1GB
Manufacturer nVidia ATi
Year Nov 2006 (640) February 2011
Code Name G80 Turks
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 640 MB 1024 MB
Core Speed 513 MHz 800 MHz
Shader Speed 1188 MHz (N/A) MHz
Memory Speed 792 MHz 1000 MHz
Unified Shaders 96 480
Texture Mapping Units 48 24
Render Output Units 20 8
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 143 watts 63 watts
Shader Model 4.0 5.0
Bandwidth 63360 MB/sec 64000 MB/sec
Texel Rate 24624 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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