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GeForce 9500 GT 512MB GDDR3 vs Radeon HD 6670 (OEM) 1GB

Intro

The GeForce 9500 GT 512MB GDDR3 has a core clock speed of 550 MHz and a GDDR3 memory speed of 800 MHz. It also makes use of a 128-bit bus, and uses a 55 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 ROPs.

Compare those specifications to the Radeon HD 6670 (OEM) 1GB, which comes with GPU clock speed of 800 MHz, and 1024 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also features 480 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
Radeon HD 6670 (OEM) 1GB 63 Watts
Difference: 13 Watts (26%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6670 (OEM) 1GB should theoretically be a lot superior to the GeForce 9500 GT 512MB GDDR3 overall. (explain)

Radeon HD 6670 (OEM) 1GB 64000 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 38400 (150%)

Texel Rate

The Radeon HD 6670 (OEM) 1GB is a lot (approximately 118%) more effective at anisotropic filtering than the GeForce 9500 GT 512MB GDDR3. (explain)

Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 10400 (118%)

Pixel Rate

The Radeon HD 6670 (OEM) 1GB is quite a bit (more or less 45%) more effective at FSAA than the GeForce 9500 GT 512MB GDDR3, and capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 2000 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT 512MB GDDR3

Amazon.com

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Radeon HD 6670 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT 512MB GDDR3 Radeon HD 6670 (OEM) 1GB
Manufacturer nVidia AMD
Year July 2008 February 2011
Code Name G96b Turks
Memory 512 MB 1024 MB
Core Speed 550 MHz 800 MHz
Memory Speed 1600 MHz 4000 MHz
Power (Max TDP) 50 watts 63 watts
Bandwidth 25600 MB/sec 64000 MB/sec
Texel Rate 8800 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 32 480
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 55 nm 40 nm
Transistors 314 million 715 million
Bus PCIe x16 2.0, PCI PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon HD 6670 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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