Compare any two graphics cards:
GeForce 9600 GT 1GB vs Radeon HD 6670 (OEM) 1GB
IntroThe GeForce 9600 GT 1GB comes with a GPU core speed of 650 MHz, and the 1024 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also is made up of 64 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specifications to the Radeon HD 6670 (OEM) 1GB, which has GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also features 480 Stream Processors, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6670 (OEM) 1GB is 11% quicker than the GeForce 9600 GT 1GB in general, due to its greater data rate. (explain)
Texel RateThe GeForce 9600 GT 1GB is a bit (more or less 8%) more effective at texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce 9600 GT 1GB is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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