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GeForce 9800 GTX+ vs Radeon HD 6670 (OEM) 1GB

Intro

The GeForce 9800 GTX+ comes with a clock frequency of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare all of that to the Radeon HD 6670 (OEM) 1GB, which features core speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 480 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 82 Watts (130%)

Memory Bandwidth

In theory, the GeForce 9800 GTX+ is 10% quicker than the Radeon HD 6670 (OEM) 1GB in general, due to its higher data rate. (explain)

GeForce 9800 GTX+ 70400 MB/sec
Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Difference: 6400 (10%)

Texel Rate

The GeForce 9800 GTX+ is a lot (about 146%) better at texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 28032 (146%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 9800 GTX+ is superior to the Radeon HD 6670 (OEM) 1GB, and very much so. (explain)

GeForce 9800 GTX+ 11808 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 5408 (85%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM) 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GTX+ Radeon HD 6670 (OEM) 1GB
Manufacturer nVidia ATi
Year July 2008 February 2011
Code Name G92b Turks
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 738 MHz 800 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1000 MHz
Unified Shaders 128 480
Texture Mapping Units 64 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 145 watts 63 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 64000 MB/sec
Texel Rate 47232 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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