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Radeon HD 4730 vs Radeon HD 6670 (OEM) 1GB

Intro

The Radeon HD 4730 has a GPU core speed of 700 MHz, and the 512 MB of GDDR5 memory is set to run at 900 MHz through a 128-bit bus. It also features 640(128x5) SPUs, 32 TAUs, and 8 ROPs.

Compare those specifications to the Radeon HD 6670 (OEM) 1GB, which comes with a clock frequency of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It is made up of 480 SPUs, 24 TAUs, and 8 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
Radeon HD 4730 140 Watts
Difference: 77 Watts (122%)

Memory Bandwidth

In theory, the Radeon HD 6670 (OEM) 1GB is 11% faster than the Radeon HD 4730 in general, because of its greater bandwidth. (explain)

Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Radeon HD 4730 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 4730 will be a small bit (approximately 17%) better at texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)

Radeon HD 4730 22400 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 3200 (17%)

Pixel Rate

The Radeon HD 6670 (OEM) 1GB is a bit (about 14%) faster with regards to AA than the Radeon HD 4730, and also will be capable of handling higher resolutions better. (explain)

Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Radeon HD 4730 5600 Mpixels/sec
Difference: 800 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4730

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM) 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4730 Radeon HD 6670 (OEM) 1GB
Manufacturer ATi ATi
Year Jun 8, 2009 February 2011
Code Name RV770/CE Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 700 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 640(128x5) 480
Texture Mapping Units 32 24
Render Output Units 8 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 140 watts 63 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 22400 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 5600 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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