Compare any two graphics cards:
Radeon HD 5670 vs Radeon HD 5750 1GB
IntroThe Radeon HD 5670 uses a 40 nm design. AMD has clocked the core speed at 775 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this particular card. It features 400(80x5) SPUs along with 20 Texture Address Units and 8 ROPs.Compare that to the Radeon HD 5750 1GB, which has a GPU core clock speed of 700 MHz, and 1024 MB of GDDR5 memory running at 1150 MHz through a 128-bit bus. It also features 720(144x5) SPUs, 36 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5750 1GB should be 15% faster than the Radeon HD 5670 overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon HD 5750 1GB is much (approximately 63%) better at texture filtering than the Radeon HD 5670. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 5750 1GB is superior to the Radeon HD 5670, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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