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Radeon HD 6670 (OEM) 1GB vs Radeon HD 6770

Intro

The Radeon HD 6670 (OEM) 1GB has a clock frequency of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It features 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Compare all of that to the Radeon HD 6770, which comes with a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is made up of 800 SPUs, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
Radeon HD 6770 108 Watts
Difference: 45 Watts (71%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6770 should theoretically be a bit superior to the Radeon HD 6670 (OEM) 1GB overall. (explain)

Radeon HD 6770 67200 MB/sec
Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Difference: 3200 (5%)

Texel Rate

The Radeon HD 6770 should be much (approximately 88%) more effective at texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)

Radeon HD 6770 36000 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 16800 (88%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 6770 is the winner, and very much so. (explain)

Radeon HD 6770 14400 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 8000 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 6670 (OEM) 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 6670 (OEM) 1GB Radeon HD 6770
Manufacturer ATi ATi
Year February 2011 January 2011
Code Name Turks Juniper XT
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe x16
Memory 1024 MB 512 MB
Core Speed 800 MHz 900 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1000 MHz 1050 MHz
Unified Shaders 480 800
Texture Mapping Units 24 40
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 63 watts 108 watts
Shader Model 5.0 5.0
Bandwidth 64000 MB/sec 67200 MB/sec
Texel Rate 19200 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 6400 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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