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GeForce GTX 550 Ti vs Radeon HD 6670 (OEM) 1GB

Intro

The GeForce GTX 550 Ti uses a 40 nm design. nVidia has set the core speed at 900 MHz. The GDDR5 RAM runs at a frequency of 1026 MHz on this particular model. It features 192 SPUs along with 32 TAUs and 24 ROPs.

Compare those specs to the Radeon HD 6670 (OEM) 1GB, which makes use of a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this specific model. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 53 Watts (84%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 550 Ti should theoretically be quite a bit better than the Radeon HD 6670 (OEM) 1GB in general. (explain)

GeForce GTX 550 Ti 98496 MB/sec
Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Difference: 34496 (54%)

Texel Rate

The GeForce GTX 550 Ti is a lot (approximately 50%) more effective at texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 9600 (50%)

Pixel Rate

The GeForce GTX 550 Ti is much (more or less 238%) faster with regards to anti-aliasing than the Radeon HD 6670 (OEM) 1GB, and also will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 15200 (238%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

Radeon HD 6670 (OEM) 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon HD 6670 (OEM) 1GB
Manufacturer nVidia AMD
Year March 2011 February 2011
Code Name GF116 Turks
Memory 1024 MB 1024 MB
Core Speed 900 MHz 800 MHz
Memory Speed 4104 MHz 4000 MHz
Power (Max TDP) 116 watts 63 watts
Bandwidth 98496 MB/sec 64000 MB/sec
Texel Rate 28800 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 192 480
Texture Mapping Units 32 24
Render Output Units 24 8
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 715 million
Bus PCIe 2.1 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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