Compare any two graphics cards:
GeForce GTX 550 Ti vs Radeon HD 6670 (OEM) 1GB
IntroThe GeForce GTX 550 Ti features a GPU clock speed of 900 MHz, and the 1024 MB of GDDR5 RAM runs at 1026 MHz through a 192-bit bus. It also is made up of 192 SPUs, 32 TAUs, and 24 ROPs.
Compare that to the Radeon HD 6670 (OEM) 1GB, which comes with GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is made up of 480 Stream Processors, 24 TAUs, and 8 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce GTX 550 Ti should in theory perform a lot faster than the Radeon HD 6670 (OEM) 1GB overall. (explain)
Texel RateThe GeForce GTX 550 Ti is a lot (approximately 50%) better at texture filtering than the Radeon HD 6670 (OEM) 1GB. (explain)
Pixel RateThe GeForce GTX 550 Ti is a lot (more or less 238%) more effective at AA than the Radeon HD 6670 (OEM) 1GB, and also able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.