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Radeon HD 6570 (OEM) 1GB vs Radeon HD 6670 (OEM) 1GB

Intro

The Radeon HD 6570 (OEM) 1GB makes use of a 40 nm design. AMD has clocked the core speed at 650 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this model. It features 480 SPUs as well as 24 TAUs and 8 ROPs.

Compare all that to the Radeon HD 6670 (OEM) 1GB, which has core speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 480 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 1GB 50 Watts
Radeon HD 6670 (OEM) 1GB 63 Watts
Difference: 13 Watts (26%)

Memory Bandwidth

Theoretically, the Radeon HD 6670 (OEM) 1GB should perform a lot faster than the Radeon HD 6570 (OEM) 1GB overall. (explain)

Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Radeon HD 6570 (OEM) 1GB 28800 MB/sec
Difference: 35200 (122%)

Texel Rate

The Radeon HD 6670 (OEM) 1GB is much (about 23%) faster with regards to anisotropic filtering than the Radeon HD 6570 (OEM) 1GB. (explain)

Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Radeon HD 6570 (OEM) 1GB 15600 Mtexels/sec
Difference: 3600 (23%)

Pixel Rate

The Radeon HD 6670 (OEM) 1GB should be much (approximately 23%) faster with regards to full screen anti-aliasing than the Radeon HD 6570 (OEM) 1GB, and will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Radeon HD 6570 (OEM) 1GB 5200 Mpixels/sec
Difference: 1200 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6570 (OEM) 1GB

Amazon.com

Radeon HD 6670 (OEM) 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 6570 (OEM) 1GB Radeon HD 6670 (OEM) 1GB
Manufacturer AMD AMD
Year February 2011 February 2011
Code Name Turks Turks
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 650 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz (1800 MHz effective) 1000 MHz (4000 MHz effective)
Unified Shaders 480 480
Texture Mapping Units 24 24
Render Output Units 8 8
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 50 watts 63 watts
Shader Model 5.0 5.0
Bandwidth 28800 MB/sec 64000 MB/sec
Texel Rate 15600 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 5200 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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