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Radeon HD 6570 (OEM) 1GB vs Radeon HD 6670 (OEM) 1GB

Intro

The Radeon HD 6570 (OEM) 1GB features clock speeds of 650 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 RAM. It features 480 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

Compare that to the Radeon HD 6670 (OEM) 1GB, which comes with a clock speed of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 1GB 50 Watts
Radeon HD 6670 (OEM) 1GB 63 Watts
Difference: 13 Watts (26%)

Memory Bandwidth

The Radeon HD 6670 (OEM) 1GB should theoretically perform a lot faster than the Radeon HD 6570 (OEM) 1GB overall. (explain)

Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Radeon HD 6570 (OEM) 1GB 28800 MB/sec
Difference: 35200 (122%)

Texel Rate

The Radeon HD 6670 (OEM) 1GB will be a lot (approximately 23%) more effective at anisotropic filtering than the Radeon HD 6570 (OEM) 1GB. (explain)

Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Radeon HD 6570 (OEM) 1GB 15600 Mtexels/sec
Difference: 3600 (23%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 6670 (OEM) 1GB is superior to the Radeon HD 6570 (OEM) 1GB, by a large margin. (explain)

Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Radeon HD 6570 (OEM) 1GB 5200 Mpixels/sec
Difference: 1200 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6570 (OEM) 1GB

Amazon.com

Radeon HD 6670 (OEM) 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6570 (OEM) 1GB Radeon HD 6670 (OEM) 1GB
Manufacturer AMD AMD
Year February 2011 February 2011
Code Name Turks Turks
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 650 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz (1800 MHz effective) 1000 MHz (4000 MHz effective)
Unified Shaders 480 480
Texture Mapping Units 24 24
Render Output Units 8 8
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 50 watts 63 watts
Shader Model 5.0 5.0
Bandwidth 28800 MB/sec 64000 MB/sec
Texel Rate 15600 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 5200 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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