Compare any two graphics cards:
Radeon HD 4870 1GB vs Radeon HD 5850
Intro
The Radeon HD 4870 1GB uses a 55 nm design. ATi has clocked the core speed at 750 MHz. The GDDR5 RAM works at a speed of 900 MHz on this model. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.
Compare that to the Radeon HD 5850, which features a core clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 1440(288x5) SPUs, 72 Texture Address Units, and 32 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4870 1GB |
|
150 Watts |
| Radeon HD 5850 |
|
151 Watts |
| |
Difference: 1 Watts (1%)
|
|
Memory Bandwidth
Theoretically speaking, the Radeon HD 5850 will be 11% faster than the Radeon HD 4870 1GB overall, because of its higher bandwidth. (explain)
| Radeon HD 5850 |
|
128000 MB/sec |
| Radeon HD 4870 1GB |
|
115200 MB/sec |
| |
Difference: 12800 (11%)
|
|
Texel Rate
The Radeon HD 5850 is much (more or less 74%) more effective at anisotropic filtering than the Radeon HD 4870 1GB. (
explain)
| Radeon HD 5850 |
|
52200 Mtexels/sec |
| Radeon HD 4870 1GB |
|
30000 Mtexels/sec |
| |
Difference: 22200 (74%)
|
|
Pixel Rate
If running with high levels of AA is important to you, then the Radeon HD 5850 is a better choice, by a large margin. (
explain)
| Radeon HD 5850 |
|
23200 Mpixels/sec |
| Radeon HD 4870 1GB |
|
12000 Mpixels/sec |
| |
Difference: 11200 (93%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Radeon HD 4870 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5850
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| Radeon HD 4870 1GB |
Radeon HD 5850 |
| Manufacturer
| ATi |
ATi |
| Year
| Jun 25, 2008 |
September 30, 2009 |
| Code Name
| RV770 XT |
Cypress PRO |
| Fab Process
| 55 nm |
40 nm |
| Bus
| PCIe 2.0 x16 |
PCIe 2.1 x16 |
| Memory
| 1024 MB |
1024 MB |
| Core Speed
| 750 MHz |
725 MHz |
| Shader Speed
| N/A MHz |
(N/A) MHz |
| Memory Speed
| 900 MHz |
1000 MHz |
| Unified Shaders
| 800(160x5) |
1440(288x5) |
| Texture Mapping Units
| 40 |
72 |
| Render Output Units
| 16 |
32 |
| Bus Type
| GDDR5 |
GDDR5 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10.1 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.2 |
| Power (Max TDP)
| 150 watts |
151 watts |
| Shader Model
| 4.1 |
5.0 |
| Bandwidth
| 115200 MB/sec |
128000 MB/sec |
| Texel Rate
| 30000 Mtexels/sec |
52200 Mtexels/sec |
| Pixel Rate
| 12000 Mpixels/sec |
23200 Mpixels/sec |
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x.
The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
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