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Radeon HD 4870 1GB vs Radeon HD 5850

Intro

The Radeon HD 4870 1GB uses a 55 nm design. ATi has clocked the core speed at 750 MHz. The GDDR5 RAM works at a speed of 900 MHz on this model. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

Compare that to the Radeon HD 5850, which features a core clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 1440(288x5) SPUs, 72 Texture Address Units, and 32 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 52 FPS
Radeon HD 4870 1GB 33 FPS
Difference: 19 FPS (58%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 44 FPS
Radeon HD 4870 1GB 33 FPS
Difference: 11 FPS (33%)

Crysis

Settings: High Detail
AA: 4x
AF: none
Resolution: 1680x1050
Test Machine: Intel Core i5-750,Windows 7 Ultimate x64,3 x 2GB (Source)
Radeon HD 5850 50 FPS
Radeon HD 4870 1GB 38 FPS
Difference: 12 FPS (32%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 76 FPS
Radeon HD 4870 1GB 58 FPS
Difference: 18 FPS (31%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 100 FPS
Radeon HD 4870 1GB 74 FPS
Difference: 26 FPS (35%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 104 FPS
Radeon HD 4870 1GB 80 FPS
Difference: 24 FPS (30%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 124 FPS
Radeon HD 4870 1GB 98 FPS
Difference: 26 FPS (27%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5850 78 FPS
Radeon HD 4870 1GB 57 FPS
Difference: 21 FPS (37%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 1GB 30 FPS
Radeon HD 5850 30 FPS
Difference: 0 FPS (0%)

Radeon HD 5850 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5850 wins overall, by 157 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5850 658 FPS
Radeon HD 4870 1GB 501 FPS
Difference: 157 FPS (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 1GB 150 Watts
Radeon HD 5850 151 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5850 will be 11% faster than the Radeon HD 4870 1GB overall, because of its higher bandwidth. (explain)

Radeon HD 5850 128000 MB/sec
Radeon HD 4870 1GB 115200 MB/sec
Difference: 12800 (11%)

Texel Rate

The Radeon HD 5850 is much (more or less 74%) more effective at anisotropic filtering than the Radeon HD 4870 1GB. (explain)

Radeon HD 5850 52200 Mtexels/sec
Radeon HD 4870 1GB 30000 Mtexels/sec
Difference: 22200 (74%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 5850 is a better choice, by a large margin. (explain)

Radeon HD 5850 23200 Mpixels/sec
Radeon HD 4870 1GB 12000 Mpixels/sec
Difference: 11200 (93%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4870 1GB Radeon HD 5850
Manufacturer ATi ATi
Year Jun 25, 2008 September 30, 2009
Code Name RV770 XT Cypress PRO
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 750 MHz 725 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 800(160x5) 1440(288x5)
Texture Mapping Units 40 72
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 150 watts 151 watts
Shader Model 4.1 5.0
Bandwidth 115200 MB/sec 128000 MB/sec
Texel Rate 30000 Mtexels/sec 52200 Mtexels/sec
Pixel Rate 12000 Mpixels/sec 23200 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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