Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 8600 GT 1GB GDDR3 vs Radeon HD 6670 (OEM)

Intro

The GeForce 8600 GT 1GB GDDR3 comes with clock speeds of 540 MHz on the GPU, and 700 MHz on the 1024 MB of GDDR3 memory. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.

Compare all that to the Radeon HD 6670 (OEM), which features core speeds of 800 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 RAM. It features 480 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 1GB GDDR3 47 Watts
Radeon HD 6670 (OEM) 63 Watts
Difference: 16 Watts (34%)

Memory Bandwidth

Performance-wise, the Radeon HD 6670 (OEM) should theoretically be quite a bit superior to the GeForce 8600 GT 1GB GDDR3 overall. (explain)

Radeon HD 6670 (OEM) 64000 MB/sec
GeForce 8600 GT 1GB GDDR3 22400 MB/sec
Difference: 41600 (186%)

Texel Rate

The Radeon HD 6670 (OEM) is much (about 122%) better at texture filtering than the GeForce 8600 GT 1GB GDDR3. (explain)

Radeon HD 6670 (OEM) 19200 Mtexels/sec
GeForce 8600 GT 1GB GDDR3 8640 Mtexels/sec
Difference: 10560 (122%)

Pixel Rate

The Radeon HD 6670 (OEM) should be quite a bit (more or less 48%) better at FSAA than the GeForce 8600 GT 1GB GDDR3, and capable of handling higher resolutions without slowing down too much. (explain)

Radeon HD 6670 (OEM) 6400 Mpixels/sec
GeForce 8600 GT 1GB GDDR3 4320 Mpixels/sec
Difference: 2080 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8600 GT 1GB GDDR3

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8600 GT 1GB GDDR3 Radeon HD 6670 (OEM)
Manufacturer nVidia ATi
Year April 2007 February 2011
Code Name G84 Turks
Fab Process 80 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 1024 MB 512 MB
Core Speed 540 MHz 800 MHz
Shader Speed 1180 MHz (N/A) MHz
Memory Speed 700 MHz (1400 MHz effective) 1000 MHz (4000 MHz effective)
Unified Shaders 32 480
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 47 watts 63 watts
Shader Model 4.0 5.0
Bandwidth 22400 MB/sec 64000 MB/sec
Texel Rate 8640 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree