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GeForce 8800 GT 512MB vs Radeon HD 6670 (OEM)

Intro

The GeForce 8800 GT 512MB has a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 900 MHz through a 256-bit bus. It also features 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 6670 (OEM), which features core clock speeds of 800 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 RAM. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
GeForce 8800 GT 512MB 105 Watts
Difference: 42 Watts (67%)

Memory Bandwidth

In theory, the Radeon HD 6670 (OEM) will be 11% quicker than the GeForce 8800 GT 512MB in general, due to its higher data rate. (explain)

Radeon HD 6670 (OEM) 64000 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce 8800 GT 512MB is quite a bit (about 75%) better at texture filtering than the Radeon HD 6670 (OEM). (explain)

GeForce 8800 GT 512MB 33600 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 14400 (75%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 8800 GT 512MB is a better choice, by a large margin. (explain)

GeForce 8800 GT 512MB 9600 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 3200 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GT 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GT 512MB Radeon HD 6670 (OEM)
Manufacturer nVidia ATi
Year Oct 2007 February 2011
Code Name G92 Turks
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 512 MB 512 MB
Core Speed 600 MHz 800 MHz
Shader Speed 1500 MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 112 480
Texture Mapping Units 56 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 105 watts 63 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 33600 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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