Compare any two graphics cards:
Radeon HD 4870 512MB vs Radeon HD 5850
Intro
The Radeon HD 4870 512MB comes with a core clock speed of 750 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.
Compare all that to the Radeon HD 5850, which comes with GPU clock speed of 725 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also is made up of 1440(288x5) Stream Processors, 72 Texture Address Units, and 32 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4870 512MB |
|
150 Watts |
| Radeon HD 5850 |
|
151 Watts |
| |
Difference: 1 Watts (1%)
|
|
Memory Bandwidth
Performance-wise, the Radeon HD 5850 should in theory be a little bit better than the Radeon HD 4870 512MB overall. (explain)
| Radeon HD 5850 |
|
128000 MB/sec |
| Radeon HD 4870 512MB |
|
115200 MB/sec |
| |
Difference: 12800 (11%)
|
|
Texel Rate
The Radeon HD 5850 should be much (approximately 74%) faster with regards to anisotropic filtering than the Radeon HD 4870 512MB. (
explain)
| Radeon HD 5850 |
|
52200 Mtexels/sec |
| Radeon HD 4870 512MB |
|
30000 Mtexels/sec |
| |
Difference: 22200 (74%)
|
|
Pixel Rate
If running with lots of anti-aliasing is important to you, then the Radeon HD 5850 is superior to the Radeon HD 4870 512MB, and very much so. (
explain)
| Radeon HD 5850 |
|
23200 Mpixels/sec |
| Radeon HD 4870 512MB |
|
12000 Mpixels/sec |
| |
Difference: 11200 (93%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Radeon HD 4870 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5850
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| Radeon HD 4870 512MB |
Radeon HD 5850 |
| Manufacturer
| ATi |
ATi |
| Year
| Jun 25, 2008 |
September 30, 2009 |
| Code Name
| RV770 XT |
Cypress PRO |
| Fab Process
| 55 nm |
40 nm |
| Bus
| PCIe 2.0 x16 |
PCIe 2.1 x16 |
| Memory
| 512 MB |
1024 MB |
| Core Speed
| 750 MHz |
725 MHz |
| Shader Speed
| N/A MHz |
(N/A) MHz |
| Memory Speed
| 900 MHz |
1000 MHz |
| Unified Shaders
| 800(160x5) |
1440(288x5) |
| Texture Mapping Units
| 40 |
72 |
| Render Output Units
| 16 |
32 |
| Bus Type
| GDDR5 |
GDDR5 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10.1 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.2 |
| Power (Max TDP)
| 150 watts |
151 watts |
| Shader Model
| 4.1 |
5.0 |
| Bandwidth
| 115200 MB/sec |
128000 MB/sec |
| Texel Rate
| 30000 Mtexels/sec |
52200 Mtexels/sec |
| Pixel Rate
| 12000 Mpixels/sec |
23200 Mpixels/sec |
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead.
The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
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