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GeForce 9600 GSO 512MB vs Radeon HD 6670 (OEM)

Intro

The GeForce 9600 GSO 512MB has a core clock frequency of 650 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit memory bus, and makes use of a 65/55 nm design. It is made up of 96 SPUs, 48 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 6670 (OEM), which features core clock speeds of 800 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 memory. It features 480 SPUs as well as 24 Texture Address Units and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
GeForce 9600 GSO 512MB 90 Watts
Difference: 27 Watts (43%)

Memory Bandwidth

The Radeon HD 6670 (OEM), in theory, should perform just a bit faster than the GeForce 9600 GSO 512MB in general. (explain)

Radeon HD 6670 (OEM) 64000 MB/sec
GeForce 9600 GSO 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce 9600 GSO 512MB will be much (about 63%) more effective at AF than the Radeon HD 6670 (OEM). (explain)

GeForce 9600 GSO 512MB 31200 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 12000 (63%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 9600 GSO 512MB is a better choice, by a large margin. (explain)

GeForce 9600 GSO 512MB 10400 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 4000 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9600 GSO 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9600 GSO 512MB Radeon HD 6670 (OEM)
Manufacturer nVidia ATi
Year October 2008 February 2011
Code Name G94a/b Turks
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 512 MB 512 MB
Core Speed 650 MHz 800 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 96 480
Texture Mapping Units 48 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 90 watts 63 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 31200 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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