Compare any two graphics cards:
GeForce 9800 GTX vs Radeon HD 6670 (OEM)
IntroThe GeForce 9800 GTX comes with a GPU clock speed of 675 MHz, and the 512 MB of GDDR3 memory runs at 1100 MHz through a 256-bit bus. It also features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare that to the Radeon HD 6670 (OEM), which comes with a GPU core clock speed of 800 MHz, and 512 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also is comprised of 480 SPUs, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9800 GTX should theoretically perform a little bit faster than the Radeon HD 6670 (OEM) in general. (explain)
Texel RateThe GeForce 9800 GTX will be a lot (about 125%) better at texture filtering than the Radeon HD 6670 (OEM). (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 9800 GTX is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce 9800 GTX vs Radeon HD 6670 (OEM)”[...] sure how accurate this is: http://www.hwcompare.com/10782/gefor...n-hd-6670-oem/ __________________ e8400 @ 3.6 ghz 4 gb ddr2 800 g-skills sli 9800gtx+ 320 gb wd hd corsair [...]